Showing posts with label Baudrillard. Show all posts

Postmodernism is a short cut to mass audiences. Discuss.


Postmodernism is not always a short cut to mass audiences, some texts purposefully target niche audiences. An example of a text which does this is The Grand Budapest Hotel, which uses pastiche as it imitates the Victorian time period to create an aesthetic which only appeals to a niche audience. Donnie Darko is popular cult film which has many postmodern elements, it could be considered similar to The Grand Budapest Hotel as it is a postmodern text that appeals to a niche audile rather than the masses. Many Hollywood films however, do use forms of postmodernism as a short cut to mass audiences, one of the forms of postmodernism they use to do this is bricolage. Levi-Strauss saw bricolage as any text which was constructed out of socially recognisable debris from other texts. An example of this is Spectre which reuses features from other films. Spectre was almost guaranteed as being a box office success due to the success of the previous James Bond films. The James Bond franchise films all use the same basic features and story arc in the films, much of the film is just a copy of a previous film in the series. Other texts also use postmodernism as a way to short cut to mass audiences. Many of the most popular video games, such as The Sims 4, are based on hyperreal simulations of real life. Baudrilliard saw the blurring of reality and hyperreality as one of the key definitions of postmodernism. Video games such as The Sims 4 and Grand Theft Auto V can be seen as just reflections of real life. Similarly, music videos use postmodern techniques to appeal to a mass audience, for example Taylor Swifts music video Bad Blood uses low celebrity culture to gain a larger audience. One of the more recent examples of postmodernism being used to reach mass audiences is by Youtubers. Video bloggers have begun to rise in popularity over the past 3 years, the appeals of ‘vloggers’ such as Zoella is that what they are doing is achievable and easy/free to access in this digital age. 

Sam Smith’s music video for Writing’s on the Wall, written for the 23rd Bond film Spectre, could be considered as using postmodernism as it uses techniques such as bricolage and homage, which some consider to be indicators of a postmodern text. Writing’s on the Wall’s video uses bricolage as it takes scenes directly from the film and uses them in the music video. This technique draws in a mass audience as it brings in fans of the films and those looking forward to the next film. The music video and song were released weeks before the film, this brought in a large audience who wanted to get a glimpse of what is in the film and a taste for the storyline. As well as using bricolage, they have included pastiche elements as there are scenes filmed for the music video which have been filmed in the same location as scenes from the film. They have placed Sam Smith in locations which were used on Skyfall and Spectre. Due to using scenes directly from the film and through parodying the scenes the film could be considered as postmodern as it self references. The lyrics of the song play homage to Spectre, as they don't directly copy but they reference. Although the music video relies on a knowing audience to fully understand what is taking place in the music video, however due to the franchise being over 50 years old they are not necessarily limiting their audience as most people in a western culture aware of Jame Bond. 

A more recent form of postmodern media is Youtubers or ‘vloggers’ (video bloggers). These people use the online platform as a way to reach a mass audiences. We are now living in a digital age where more and more of our time is spent online and using technology. Youtube is a platform on which it is easy to reach a mass audience as it is free and accessable to most people. It could be considered a postmodern platform as it blurs the boundaries between what is real and what is not.  Jean Baudrilliard theorised that “the real no longer exists”. He suggested that mass media was supposed to represent reality, but modern society sees this as reality. Youtubers try to show a real version of themselves and their lives which many believe, but in reality we are seeing an edited version of them. They have decided what parts of their day they want to film and can edit footage to make situations appear different and their lives more ‘perfect’. 
The platform has grown rapidly in the past 3 years, Youtuber Zoella currently has over 9.5 million subscribers to her channel and over 600 million total views on her videos. Her Youtube channel has enabled her to go on to create her own beauty line and appear on a celebrity version of the Great British Bake Off. Other Youtubers have gone on to achieve similar feats. Joe Sugg and housemate Caspar Lee who have over 10 million subscribers between them have gone on to make their own feature length film which had its own Hollywood style red carpet premiere in Leicester Square. Jim Chapman has gone on from his Youtube channel to model, host film premieres and write a column for mens magazine GQ. Although they are relatively unknown to most people over 30, at the rate their audience is growing and the amount of views that they get from a video it appears that Youtube may become the next major form of entertainment. As reality TV shows such as the X-Factor fail to reach their target audience, Youtubers gather a larger audience. Future projections for Zoella predict that within 5 years she could have a billion views in 5 years she could have nearly 20 million subscribers and 1.7 billion total views. 

To conclude I feel that although some postmodern texts such as The Grand Budapest Hotel aren't trying to use it to reach mass audiences, many postmodern texts are used as a short cut to mass audiences whether intentional or not. Although some forms of media use postmodernism to reach mass audiences and to make a large revenue. For example Spectre and Writings on the Wall purposefully use postmodernism to appeal to a mass audience. Youtuber are considered postmodern but they didn't necessarily set out to be so. They couldn't have predicted their success but they are now a leading form of entertainment which is becoming more and more popular. Although unknown a few years ago Youtube is set to become the next major form of entertainment, Google has recognised the success of the platform and has begun to introduce subscription fees in the form of Youtube Red. It appears to be a form of media that is going to continue to expand over the next few years due to the freedom and ease at which the creator can create and upload footage. However, it is also easy for anyone to upload videos and for them to spend their messages across the web and target young individuals. This creates debates surrounding internet privacy and what people should and should have access to. 

Postmodernism and Gaming


One of the main forms of postmodernism media is the gaming industry. Games are an alternative reality that people can interact within. Games can allow people to experience things that they wouldn't be able to do in real life.
An example is Grand Theft Auto V (GTA V)- this game allows the player to of things which they couldn't do in real life without having serious consequences. GTA subverts the traditional ideas about reality and simulation. Players are living their lives through a simulation, they are spending real time living in a simulated world which is similar to out own. The game has bars, night clubs, a gym and restaurants which the player can visit. Interactions such as these can alter the avatar the the person is playing as such as change in body size. This adds to the realism of the game and shows that actions can have consequences. In the game players can make the ideal version of themselves by making themselves rich and owning luxury items. The boundary between real life and virtual reality can become blurred- the game can be considered hyperreal. Jean Baudrillard described hyperreal as being "a condition in which 'reality' has been replaced by simulacra". GTA could be considered a simulacra as it is a representation of reality, this simulacra is replacing the players reality.
GTA V can also be considered a bricolage. It is set in the fictional city- Los Santos- which is based upon the real city of Los Angeles. The game uses a variety of real life thing that are brought together to make the game and the fake city.

The Sims 4 is another hame which could be considered a postmodern media. Sims itself is even named after the theme/genre of the game: simulation. To date thee have been four Sims games each with the same gameplay/aim. In the game the player creates Sims- virtual characters whose lives you control. As the Sims Games have progressed the characters/avatars have been made to look more realistic and to have more actions/ways in which you can control them. Sims 4 should be considered a hyperreal game as it is a simulacra which becomes reality so some people. Players are playing/living through a fictitious game which becomes their reality. Real people can become addicted to and deeply invested in the Sims game living vicariously though it.
EA set up a feature in the Sims games where people can have a blog where they can share life updates, videos/pictures and stories of their Sims. This allows other players to comment and share their thoughts back. There is also a feature in the game which allows players to create movies of their Sims. Many players make their own stories, others recreate stories from reality. This is an example of fan production as the fans are producing their own content. This adds to the realism of the game and leads to players becoming more invested in their Sims lives and the lives of other players Sims. A virtual reality has been created through the introduction of these features- another form of simulation/simulacra that has been created through the game.
Intertextuality, a common feature of postmodern media, has been used throughout the game. Many things that exist in real life such as TV programmes and stories have been incorporated into the simulated world making it appear more realistic and a reflection of reality. 

Most simulation games could be considered postmodern as the player is playing in a fictional world similar to their own. Animal Crossing is a simulation game where you play as either a villager or mayor of your own world. The game allows you to create and name your own town. One of the key things that makes Animal Crossing and other simulation games postmodernism is that they adhere to Lyotard’s suggestion that postmodern texts reject metanarratives. Games such as Animal Crossing don’t have a main story or goal to reach, they are instead made up of a series of smaller narratives. Games have been designed like this because of the attention span of the player and how long they would like to play the game for. Smaller narratives allows the player to have a greater sense of achievement as it doesn’t take them long to achieve a smaller goal. For example, in Animal Crossing the goal may be to finish paying off the house mortgage or to build a feature in the town. This relates to Csikszentminalyi’s theory of the flow of video games. He stated that hard tasks are increasingly pleasurable as the player goes through the levels. The challenges in the game are achievable which hooks the player making them become immersed in game. Even though there are small narratives, there are many of them which lead up to larger goals, although you may complete the many goals, there is never an end to the game. 
Animal Crossing could also be considered as postmodern as it is a simulacra. The game emulates real life as it works in real time, the graphics and design of the game changes with the season and time of day. 

YouTube and Postmodernism



How could YouTube be considered postmodern? 
Jean Baudrillard said that 'the real no longer exists'. The mass media attempts to represent reality but the modern society sees this as reality. YouTubers appeal to people as they are 'real' people who have prefect lives. However, everything they put up on YouTube has been edited and selectively filmed. You only really see a fraction of their lives. The platform has grown rapidly over the past few years, more and more people are beginning to watch YouTubers. It is thought that soon more people will be watching YouTube than Television. As the platform grows more brands begin to work with YouTubers as they know that when they associate themselves with products they sell. As well as other brands using them to advertise YouTubers have began to bring out their own products. Some YouTubers have also taken part in their own stage shows, presenting premieres and television programmes and in their own films. YouTubers could be seen as creating a hyperreality. Their fans buy into the the hyperreality that they have created. Because you can't see which parts of their lives are real and what is not you can only take what you see as the truth.

Examples
Zoella (Zoe Sugg) has over 10 million subscribers and 665 million total views. In 2013 she was named as the ambassador for National Citizens Service and as a digital ambassador for Mind in 2014. YouTube has allowed her to go on to star on the 'Great British Bake Off', appear on 'Loose Women' to talk about anxiety and have her own beauty line- Zoella Beauty. As well as this Zoe has a book deal for two books with Penguin. Her first novel, 'Girl Online', was released in late 2014 and a year later her second book 'Girl Online: On Tour' was released. 'Girl Online' sold more copies in its first week than J.K. Rowling, selling 78,109 copies. She along with her Boyfriend Alfie Deyes and brother Joe Sugg took part in Band Aid 30. She was one of three YouTuber's to take part in the UK advertising campaign for YouTube. An advert starring her channel was broadcast on terrestrial UK channels. In late 2015 she and Alfie Deyes were turned in to wax figures at Madame Tussauds after being some of the most requested people of 2014.

Joe Sugg (Thatcher Joe) and Caspar Lee, who have over 10 million subscribers between them, have their own DVD. The film 'Joe and Caspar Hit the Road' set pre-order records on Amazon as the biggest number of first day orders on the site. The film was produced by BBC Worldwide and used previous producers and directors of Top Gear. The YouTube stars were even given their own red carpet premiere in Leicester Square for their film.

Another popular duo in the YouTube world are Dan Howell and Phil Lester (Danisnotonfire and AmazingPhil). In 2015 they released their book- The Amazing Book Is Not On Fire- and accompanied this with a tour of the UK. They rose to fame with their Internet Takeover show on Radio 1. They have gone on to host backstage for the Radio 1 Teen Award, Radio 1 Big Weekend, the coverage of Reading and Leeds and the Brit Awards. At Summer in the City 2015 (The UK's biggest YouTube convention) it was announced their channel DanAndPhilGAMES was the fastest growing channel in history. They have also voiced two characters in the UK cinematic release of Big Hero 6. The two collaborated on an app for Phil's YouTube tag The Seven Second Challenge with Mind Candy.

Postmodern Theories: Hyperreality


Definition: 'a condition in which "reality" has been replaced by simulacra'

What is Hyperreality? 
In semiotics and postmodernism, hyperreality is an inability of consciousness to distinguish reality from a simulation of reality, especially in technologically advanced postmodern societies. It is seen as  a condition in which what is real and what is fiction is blended together so that people can no longer tell which is "reality" and which is not. 
The term was coined by Jean Baudrillard, he defined it as "the generation by models of a real without origin or reality". He suggested that the world in which we live has been replaces by a copy world, where we seek simulated stimuli and nothing more. 

Application in the real world
Hyperreality can be seen throughout media in our world. The above image is a realistic image that has been digitally created by merging of two images. One of the images used is of a real place, the other image has been created digitally and merged with the real image. The image illustrates how the advancements in technology have allowed the boundary between what is real and what is not to become blurred. Some people would look at the image and think that it was real, its not unless you recognise the iconography in the image from Star Wars or unless you look closer that you realise that it is not a real image. 
Hyperreality can also be seen in TV news and the different place from which people get their information. Some newspapers report that global warming is a real process which is happening and is going to damage out world, other newspapers report that global warming is fake and that we shouldn't worry about it. Depending on which article you read you get two different views and pieces of information, so how do you know which is right and which is wrong? The answer is you don't, this is hyperreality, you are being given two different sets of information one which is fiction and one which is reality but they become blurred so you can no longer tell which is real and which is not. On TV news it can be seen when they televise news and wars as though they are reality TV. Wars are now reported in a similar fashion to reality TV. After the reports of terrible news have been shown they move on to a lighter segment such as entertainment news or an advert which shows a product being advertised happily. This can be seen as creating a hyperreality as the boundaries are being blurred. One moment you are being told that the world is a terrible place and the next you have a happy ad or news segment which is telling you the world is fine and everything is ok. How then can we tell the state of our world. People like TV to be this way because they like to know that they are ok and that their world/'reality' is safe, even when in another country others are suffering. 

https://www.youtube.com/watch?v=5RwhEHzuulA&feature=youtu.be

What is Postmodernism?



Postmodernism is an art movement. It is a skeptical interpretation of culture which questions why things are the way that they are and aims to reinvent and redesign things from the past. Postmodernism can be seen in many different forms from cinema to architecture and from posters to pieces of art.

There isn't one set definition for postmodern which is what is important. There are may different ways in which postmodernism is defined. Numerous theorists have came up with their own thoughts and theories on what postmodern is. Baudrillard came up with the term hyperreality which has been used to define postmodernism and Lyotard believed that postmodernism was defined by the loss of metanarratives. One thing that many postmodern theorists believe is that postmodernism is the final art movement and that nothing will come after it. There are other theorists that believe that this isn't true however, they believe that it is simply an art movement similar to modernism and that something will come after it. Others would argue that postmodernism itself isn't a thing.

Postmodernism can be viewed all over society. There are many films that are said to contain postmodern element, almost any film you now see contains some sort of postmodern element. Although, the most popular postmodern films include Donnie Darko and The Matrix. There are also popular artists which are considered postmodern, Banksy is one of these artists. Banksy uses features of pop culture and famous iconography in his work that looks at topical issues. One of his recent pieces was a recreation of the Les Miserables poster to look at the migrant crisis in Europe ant the issues in the camps in Calais. In 2015 he also created his own temporary 'bemusement park' which looked at issues such as rioting in the UK and the migrant crisis. He recreated Disneyland but with art pieces such as a derelict Disney Land Castle.

https://www.youtube.com/watch?v=lKomOqYU4Mw&feature=youtu.be